association-list

October 26, 2010

A game mechanic.

tags: , — evan @ 5:52 pm

More specif­i­cally, a mechanic for cap­tur­ing col­lec­tive action problems.

You need at least three people to play, but ide­ally five. Odd num­bers are best, no ties. That said, tie-​​breaking can be done with a coin or dice.

You have three teams. Every­one who is play­ing is assigned to one of the teams at random. If there’s no one on one of the teams, the least pop­u­lous team donates one member. Every­one rolls a die and triples the result. This is taken as their ini­tial score. Then, they vote. The vote can be to give one of the teams two points, or to give all teams one point, or to take one point from a team. After the vote the dice is rolled. 1 – 3 means one of the teams loses a point, 3 – 6 means one of the teams gains a point.

The first player to break fifty points wins, but if any player is under twenty-​​five points when the game fin­ishes, every­one loses.

Obvi­ously there are elab­o­ra­tions to be made to make this a palat­able mechanic, and it might be pos­si­ble to make the idea sim­pler, but I just wanted to bench­mark where my think­ing was at this point.